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Our game entry for Brain Jam 2015.

Two AI-controlled characters engage in a melee fight to the death, with the best out of 5 rounds being crowned the winner.

In an attempt to tackle the concept of how peer pressure affects people's behavior, our idea was to create a simulation in which a player can "influence" the personality of their video game character by implementing and changing their attributes.


Paul Fielek - Lead Programmer

W.V. James - Artist


Simon Savitt - Lead Emotional Support



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GOTY 2015