Our game entry for Brain Jam 2015.
Two AI-controlled characters engage in a melee fight to the death, with the best out of 5 rounds being crowned the winner.
In an attempt to tackle the concept of how peer pressure affects people's behavior, our idea was to create a simulation in which a player can "influence" the personality of their video game character by implementing and changing their attributes.
Paul Fielek - Lead Programmer
W.V. James - Artist
Simon Savitt - Lead Emotional Support